![]() With only Samuel and an Honor Guard left on the battlefield, it’s time to finally use my summoning stone. ![]() My Woeful Brother doesn’t need to be worried for much longer though, because he gets blasted to pieces by a Warlock. This guy can fly all over the place, and right now he’s hovering around to the north of my Wall, just waiting to swoop in and hassle my very-nervous soldiers. Syrian then sends one of his most terrifying new tools forward: a Vampire. Still, he’s alive (ish) for the time being. The Ghoul survives, though not for too much longer - Ghouls have a “Ravenous Hunger,” see, and it means that if they don’t kill something each round, they take a wound. My Woeful Brother tries to right his childhood best friend’s murder (it’s really quite sad) by killing the nearby Ghoul, but it turns out that the “Woeful” in his title means he can’t hit for beans. So much for Samuel’s protective “Shield of Light” - didn’t wreathe that angel in too much light, anyway. While all the other undead are shuffling into defensive positions around Syrian, the Warlock runs forward and murders my Warrior Angel. So well-acquainted that he can wound himself to summon a Warlock right in front of my army. The flipside is that he’s well-acquainted with sacrifice. He’s the first summoner with the power to heal himself, for one - a trick he pulls off by wounding the living, which means he can’t perform it by killing off his own zombies, since they’re, well, dead. I’ll explain: his name is Mad Syrian, and he’s a force to be reckoned with. Which makes it damnably annoying that my enemy has so many tricks up his sleeve. With the Woeful Brother pulled back into the fold, it seems my forces are secure for the time being. I take the initiative first, and all I manage to do is shuffle into a tighter formation, pulling back my warrior monk (called a “Woeful Brother” because their holy order is dramatic as hell) to a position where the enemy Ghoul won’t be able to catch up and take off his head before the battle has even begun. ![]() That’s fine by me, because one of my few native advantages as a Vanguard is the armor and high life points of my units - but these new Fallen Kingdom fodder are more dangerous than ever. It’s like we marched towards each other for a fight and didn’t really line up quite right. ![]() Not only because my steely Vanguards are silently sizing up the undead horde, and not only because the undead are staring back with their vacant cataract-ridden eyes, but because our forces have aligned ourselves at diagonally opposite ends of the field. Everything is written from my perspective as General Samuel Farthen of the Vanguards, with Someset playing as Mad Syrian of the Fallen Kingdom.) Flanks are referred to as “north” and “south” rather than the relative “left” and “right,” and when units move “forward” it means they’re moving towards the enemy’s side of the board. (The board is oriented to make the game easy to keep track of. ![]()
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